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Susan O’Connor

I help writers, game studios and publishers create interactive stories that win awards, break sales records, and keep players coming back for more.

I help writers, game studios and publishers create interactive stories that win awards, break sales records, and keep players coming back for more.

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About me

here is why a podcast should book me and what an audience can learn from me

Suggested Topics

Topic 1

Jinkx Monsoon fan club

Topic 2

Why Steve Bannon belongs in jail

Topic 3

Book club

Other topics:

Suggested Questions

How long is a piece of string?

Why is it so hard to lose weight?

Are you ready for a nap?

My Biography

Susan helps writers and teams create stories for games.

She partners with studio heads, narrative designers, level designers, other writers, animators, and creative directors to get the job done.

She’s worked on over 25 titles, from AAA to indie. Titles in her portfolio have sold over 30 million copies and generated over $500 million in sales.

Past clients include Ubisoft, Microsoft, LucasArts, Netflix, 2K, Warner Brothers, and Telltale Games.

She’s worked with teams through all stages of production, from concept to content lock – developing ideas, creating characters, writing storylines and narrative designs…(and then putting out fires when everything goes nuts.)

She also founded the Game Narrative Summit at GDC, and she teaches  a course in game writing at the University of Texas at Austin.

Susan teaches master classes and hands-on workshops for writers who work in games, TV, film, and theater – creatives who want to be a part of this multi-billion-dollar industry.